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Nedra_Nedra

3
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1
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A member registered Jun 19, 2020

Recent community posts

They downloaded shortly after I did so I assume they downloaded 2.6.2. I will ask them next chance I get. Thanks for replying to my overly long post. By the way I just updated to 2.7 and I went to talk to Narbell. This time it was much easier to shop there. I did however run into a minor error. Not sure how to post screenshots here so I'll just type it out.

key list:

farFarmStoreAmberglen-01,farFarmStoreAmberglen-02,farFa

key base: farFarmStore

Happened again with Sven

key list:

blacksmithStoreSpring-01,blacksmithStoreSummer-01,blacksmi

keybase: blacksmithStore

2.6.2

(1 edit)

A simple way to get the game to run if it won't run by clicking.
Go to terminal, navigate to directory where the game is stored. Rename "Verdant Village" to "Verdant_Village" and then use ./Verdant_Village to run the file. 

Here is an error I get whenever I run the game.

[2649:2649:0615/222447.441459:ERROR:sandbox_linux.cc(376)] InitializeSandbox() called with multiple threads in process gpu-process.
[2626:2636:0615/222447.494838:ERROR:nacl_browser.cc(309)] Failed to open NaCl IRT file "/home/user/Downloads/VVL/linux64/nacl_irt_x86_64.nexe": -4

Here is an error I get during some of the many crashes I've gotten.

[3707:3715:0615/225045.026385:ERROR:shader_disk_cache.cc(235)] Failed to create shader cache entry: -2

A minor bug I found was that I removed my shovel from my hotbar spot that was currently selected, game acted like I was still holding the shovel and allowed me to keep digging things for a while longer. I was able to recreate this bug.

Another bug started when I bought two extra chests. I put one down leaving a space between it and the one I already had. When I placed the other chest it vanished. Picked the other two chests up but never got the third one back. I could not recreate this bug, not sure what exactly caused it.

I also found a much worse bug that would have ruined the game for me had the game saved on exit. Use the "Remove all" items in a chest while your inventory is full/mostly full. You lose the items that don't fit in your inventory. Then use the "place all" items to put your items back in the chest. This not only wipes your inventory and the chest but wipes all your other chests as well. Note that I have the bigger bag upgrade and I was able to recreate this bug.

Another bug this time I was picking up a chest and I switched the chest with the hammer and the hammer icon showed up on top of the chest icon. I ended up with two chests but the hammer showed up in my hotbar though I couldn't use it. Had to reload the day, haven't tried to recreate it yet.

Narbell seems to be a bit bugged, I have a very difficult time trying to get her to sell me stuff rather then talk to me. Finally figured out I had to be at the far left side of the counter. I went to her house to buy items and I couldn't figure out how because she just talked to me. Having to walk around the counter to talk to someone is a bit odd, I wish there was a "Shop" option in the npc menu of characters that sell items. Could replace "Topics" with that during business hours since right now there isn't a lot of unique dialog.

A relative of mine(Linux user as well) started playing this game as well, it is much more buggy and laggy for them. They cannot make the game screen large without the game crashing. Installing open GL helped but didn't entirely solve the lag issues. They also did the fishingpole quest, turned in the quest with a full inventory and never received the fishingpole. Fortunately they weren't too far into the game and didn't mind restarting.

Also do you know about virtual box?

Some non-bug related things that would improve the game is to not show/offer a quest when you don't have the items needed for the quest. I was unaware about the 10 quest limit and ended up with a lot of quests I couldn't complete because I didn't have the items I needed and didn't have room for the quests I needed to get said items. I also don't know if abandoning a quest means I never get to do the quest or if I just have to talk to the person again, if the later then the question box asking if I want to abandon the quest is unnecessary.

I know other people have talked about the save feature and I agree with them. Makeing the save be manual and at any time would make me lose a lot less progress whenever the game crashes. Plus people just have to drop things and do life stuff sometimes. If you are worried about people exploiting it just make it save on exit(once the game is less buggy).

Also are there cheat codes for tools like the fishingpole? Or an ingame way to replace tools? I'm asking in case a bug removes an essential tool and I accidentally save for some reason. Would be a bummer to have to restart from scratch after all the progress I've made.

All in all awesome game, I love it already despite how much it crashes on me. Good job, it takes more work then people realize to actually make something like this. I know because I've tried and not yet succeeded.